gtkdnd: Reset widget controllers when starting DnD.
authorCarlos Garnacho <carlosg@gnome.org>
Wed, 13 Jan 2016 19:54:43 +0000 (20:54 +0100)
committerCarlos Garnacho <carlosg@gnome.org>
Tue, 19 Jan 2016 13:17:36 +0000 (14:17 +0100)
Otherwise there's no full guarantees that this will happen.

gtk/gtkdnd.c

index fc78cffa62f7a9690c80097905c5e208eab08ddc..3748112eb9cacd212c1f56c48aa84349b13989d9 100644 (file)
@@ -55,6 +55,7 @@
 #include "gtkselectionprivate.h"
 #include "gtkwindowgroup.h"
 #include "gtkwindowprivate.h"
+#include "gtkwidgetprivate.h"
 
 
 /**
@@ -2308,6 +2309,8 @@ gtk_drag_begin_internal (GtkWidget          *widget,
   info->start_x = start_x;
   info->start_y = start_y;
 
+  gtk_widget_reset_controllers (widget);
+
   g_signal_emit_by_name (widget, "drag-begin", info->context);
 
   /* Ensure that we have an icon before we start the drag; the
@@ -2336,7 +2339,7 @@ gtk_drag_begin_internal (GtkWidget          *widget,
                         G_CALLBACK (gtk_drag_context_dnd_finished_cb), info);
       g_signal_connect (context, "cancel",
                         G_CALLBACK (gtk_drag_context_cancel_cb), info);
-      g_signal_connect (context, "action",
+      g_signal_connect (context, "action-changed",
                         G_CALLBACK (gtk_drag_context_action_cb), info);
 
       selection = gdk_drag_get_selection (context);